And they were all caused by one of the teams being premade with great variation in rankings. There was a streamer in Overwatch who paid a booster to get her to. He added that all-solo player teams play other all-solo player teams 73 percent of the time, with a 50 percent win rate. Crucible Matchmaking is so unfair. Like Roadhog being a better Reaper, Ana being better than Mercy, Soldier being better than McCree, etc.
That said I can still enjoy League from time to time but I need to take month long breaks in between, I suggest you do the same and see how you feel about Overwatch afterwords. Forming bad habits Sounds like a good way to distinguish a skilled Mercy and subsequently make them rise higher in rank, right? It's the kind of game you can have a lot of fun with for a few months off and on, but ultimately it is an easy game to grow tired of. What the game truly is when it doesn't have it's makeup on. The second paragraph, or at least some version of it, should be mandatory reading for everyone who plays a team-based online game ever. A few of the heroes are niche but are very good at what they do. If you're in a team of solo players, three in four of the teams you face will be made up of solo players too. Incompetent and inept teammates are something the game can't do much about, unfortunately.
I find the community fairly piss-poor, but I'm not one for online play as a rule; I don't think it's any worse than other online games, but that's damning with faint praise. I could be 1890 in Overwatch and still not be worth having on a team 90% of the time. Va into top-tier, only to completely destroy her shortly after. Gonna have to echo Zhukov and report a lack of problems. Steamrolls are never fun; it's infuriating for the losing side and boring for the winning one.
I don't have the solution, I just haven't seen this discussed very much, and I wanted to bring it here to at least start a dialogue. I was in a very similar situation to you. Un pouce bleu si vous aimez me motivera à continuer mes vidéos. The only heroes who I consider outliers is Ana was very strong for a while and Winston may have been a bit on the weak side. But you are going to run into those people no matter what game you play. Give it another shot, but go in with a different mindset. Isn't it also possible that you've tried to play it too much? That doesn't mean it is a bad model, it doesn't mean that there is a better model that can be implemented with the same resources.
Even at it's worst balance, when Blackbeard was an unkillable God and lag was bad, Siege remained and kept getting more popular because all of it's individual features and pieces worked so well together, worked in such harmony that the actual game part of the game was still great. I'm sure there are others with this issue, and I'd love to hear your input. Sucks that you're not having fun with it, though. What seems to be the case now is that matchmaking is based on player stats but that still does not explain the huge level differences. I see a player who has unreasonable expectations and when they aren't met decides the other team must be a bunch of smurfs.
It's really only Eichenwalde and Hanamura that are a bit too chokey for my liking, although to give Blizzard credit, they've made another hole in the choke on Eichenwalde, so hopefully that should alleviate some of the problems there. The other way is showing premade status, like HotS actually did for a time. That number below your character portrait? Echo, find the big bird of matchmaking. Do they have an understandable flow and method? And they're 99% full of shit with no perspective, no data and no idea what they're talking about. But it's less dominant than I expected: those teams win just under 53% of the time, probably because they're matched up with teams made of other large groups.
The objectives in the game completely limit possible strategies because ultimately you always know where your opponent has to be. In Overwatch you don't have variety, you don't have endless tactical options. Judging by my personal observance of several different rank 1 streams and adding to that my personal queuing experiences as a free week Li Ming several months back, the threshold for this feature was 5 minutes. Also, this way the first solution someone can think of will be closer to the right one. Matchmaking update will also, allegedly, the matchmaking has banned a unfair.
When you talk about level design, got any examples and explanation as to why they are bad? Played the hell out of it, made Youtube vids for the Beta stuff like that. One match the enemies were around my level and the allies were quite higher levels one of them was level 16 prestige, two of them were around 45+, and the other two were at the very least 5 levels higher than me. First two items I ordered when Blizzcon started where my Ana and S76 shirts; was super sad when I couldn't get an Onion Plush. For example i play overwatch only for overwatch, in. Which means that you have a shooter that is incredibly limiting. Eventually they'll be matched with people at their level. Compare this to another big game that keeps getting bigger; Rainbow Six Siege.